Raphael Kim, Roland van Dierendonck, and Stefan Poslad. 2019. Moldy Ghosts and Yeasty Invasions: Glitches in Hybrid Bio-Digital Game. CHI Late Breaking Work, CHI’19.

Raphael Kim and Stefan Poslad. 2019. The Thing with E.coli: Highlighting Opportunities and Challenges of Integrating Bacteria in IoT and HCI. Position Paper for CHI Workshop, New Directions for the IoT: Automate, Build, and Care. CHI’19.


Raphael Kim and Stefan Poslad. 2018. Augmentable Experiences in Hybrid Biological Digital Games. Acoustic Space Journal: No.17, RIXC. Riga, Latvia. ISBN-13: 978-9934843471.

Raphael Kim, Siobhan Thomas, Antonio Kaniadakis, Roland van Dierendonck, and Stefan Poslad. 2018. Microbial Integration on Player Experience of Hybrid Bio-Digital Games. INTETAIN, Guimaräes, Portugal, 20-23 November.

Raphael Kim, Siobhan Thomas, Roland van Dierendonck, and Stefan Poslad. 2018. A New Mould Rush: Designing for a Slow Bio-Digital Game Driven by Living Micro-organisms. In Proceedings of Foundations of Digital Games Conference. Malmö, Sweden. August 7-10, 2018 (FDG’18). DOI: 10.1145/3235765.3235798.


Raphael Kim and Stefan Poslad. 2016. Designing Interfaces for Cyanobacterial Pigment Synthesis. Poster for Doctoral Consortium, UPF, Barcelona, Spain.


Fungal Indices. Article for book Future Mirrors
Modelab (ISBN 978-0-9941220-1-8).


Designing for Micro-Paradise. Article for book Paradise
Royal College of Art (ISBN 978-1-907342-50-9).


Finding Superman (And His Alter Ego). Master thesis (distinction).
Royal College of Art library, London, UK